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A generated class is produced for each element in the Schema. It has the same name as the element, except for local elements which have the parent element's name prefixed.
If an element (or attribute) name cannot be used directly as a C++ identifier, it is mapped to a valid identifier by converting it to the compiler character set (ASCII or EBCDIC) and then replacing unmappable characters with the two-letter hex for their code points. For example, the element name "Curaçao" maps to "Curacao", but "kþorn" maps to "kFEorn". If the remapped name is already used, digits are appended to the end to make it unique ("Curacao0", etc).
Note that elements and attributes created by the generated classes will have the original names. The remapping only applies to the generated code itself (so that it will be syntactically correct C++), not to the XML elements and data which are constructed by them.
Constructors are provided which create an empty element, or to make it with an initial set of children or data. Methods are provided to add children or data after construction, and to set attributes. There are two styles of creation: make an empty element, then add the children one at a time, or construct the element with initial data or children. For example, assuming C++ namespace Queue, and given the element declaration
<element name="foo"> <complexType content="mixed"> <element ref="thing" minOccurs="0"/> <attribute name="bar" use="required" type="int"/> </complexType> </element>the following constructors will be provided:
foo(Document *doc) foo(Document *doc, DOMString s) foo(Document *doc, Queue::thing *the_thing)The first constructor just makes an empty element with no children. The second initializes it with PCDATA (since the element's type content is mixed), and the third with a single child node of element thing. An element like foo which may contain PCDATA is also given a method to add the data post-construction:
void foo::addData(Document *doc, DOMString s)Each possible child element of foo also is given an "assembler", like so:
void foo::addNode(Queue::thing *the_thing)The following usages are equivalent:
f = new Queue::foo("data");and
f = new Queue::foo(); f->addData("data");Similarly, the following are also equivalent:
f = new Queue::foo(...); t = new Queue::thing(...);and
f = new Queue::foo(...); t = new Queue::thing(...); f->addNode(t);Not all possible combinations of initial elements are provided constructors, especially considering variable occurances. If no constructor fits the bill, you must build up the element assembly-style. For example, given the element definition
<element name="map_data"> <complexType content="mixed"> <element ref="aq:item" minOccurs="0" maxOccurs="*"/> </complexType> </element>A map_data element may contain any number of aq:item children. In such a case, a constructor is provided which allows on one occurance; additional occurances must be assembled in, like the following example which needs four:
md = new Queue::map_data(doc, i1); md->addNode(i2); md->addNode(i3); md->addNode(i4);See the sample program AQ.cpp (in the samples/ directory) for a complete example. For each attribute for an element, a method is provided to set its value, named set_attrname. For example, for the element declaration
<element name="client_operation"> <complexType content="mixed"> <element name="txid" type="string" minOccurs="0"/> <attribute name="opcode" use="required" type="aq:opcode_type"/> </complexType> </element>a method would be provided to set the attribute:
Attr* client_operation::set_opcode(DOMString s)Note: The constructed element is not tested for validity as it is being made. The user to explicitly call the XMLSchema's validate method on the final element.
constructors | Constructors for the class |
addData | Adds PCDATA to the element |
addNode | Adds a node to the element |
set_attribute | Sets one of the element's attributes |